

In the 2D games, the Wii version of Twilight Princess and Skyward Sword, the button is an item command Link will use the item equipped from the Inventory every time the button is pressed. When playing a minigame, the button might be assigned to another weapon, such as the Bow or Bombs. Several Masks from Majora's Mask render Link unable to use his Sword, and instead allow him to use a different attack (such as detonating the Blast Mask, or shooting bubbles as Deku Link). In some rare cases, the button does not perform the same attack command. In Ocarina of Time and the GameCube version of Twilight Princess, it is possible to change which Sword to use with the B Button (this is done through the Equipment menu). In Ocarina of Time, Majora's Mask, The Wind Waker and the GameCube version of Twilight Princess, this button is used to swing Link's Sword (except for the Great Fairy's Sword). The B Button has to date served four major roles in the franchise. In The Wind Waker HD, the A Button is used to increase speed while sailing. In The Legend of Zelda, the A Button is used to stab with Link's sword. In all the Game Boy and Game Boy Advance Zelda titles, the A Button can be mapped to various items while also serving as an action button. When a dialogue is in course, the button helps the text advance when an option must be taken, pressing the button will take the option that is being highlighted in some games it can even display item information while an inventory is being navigated. These actions include rolling, opening a door, reading, talking to someone, pulling or pushing objects, throwing or taking objects, etc. Whenever the button is pressed, Link performs whatever action the button's icon currently indicates. From the most general perspective, it acts as an Action Button.

The A Button is arguably the most basic and elemental of all buttons, as it serves a high number of functions and roles. Game actions themselves have roughly stayed in the same spot on the controller, such as the Target function always being activated by a trigger on the left side of any given controller, regardless of name. For example, the Z button moved from being a left-hand trigger on the Nintendo 64 to being a right-hand trigger on the GameCube, causing a function change.

It should be important to note that while functions performed in-game throughout the series based on button name have radically changed, the layout of Nintendo's controllers has changed, causing these differences. 5 C Buttons/C Stick/C Button/Right Stick.
